Ride the courier knight by chess leaps, manor to manor, and press a wax seal at every house on the round before the light goes.
SEAL EVERY HOUSE
The first errand · three seals, three leaps
Rounds sealed
0 / 24
Wax stars
0 / 72
Pennies
0
Contains ads · Rewarded video.
No account, no payment · all 24 rounds are free.
Route Book24 rounds · three chapters
Pennies 0
First ErrandRound 1 · Village Rounds
Legs 0/3Seals 0/3
Dispatch · stamp every wax seal, in any order
Road log · no legs ridden yet.
Rules of the round
What you are riding
A courier knight starts on the marked square. Every house carrying a wax seal must be visited, in any order. Land on a seal and it is stamped for good. The round is done the moment the last seal is stamped - you need not ride home.
How the knight leaps
Tap any square. The knight moves like a chess knight: two squares one way and one square across, in an L. The brass rings show every square it can reach right now. A tap that is not a knight's leap is refused and costs no leg.
Squares are named rc
Rows run down from 0 at the top, columns run across from 0 at the left. The square in row 3, column 4 is written 34. Every square carries its own name in the corner, and the road log writes each leg you ride.
Burned ground · Chapter III
Black hatched squares with a cross are burned out. The knight may leap over them but can never land on them, so the road around them is longer.
Legs, par and stars
Every leap costs one leg. Refused taps cost nothing.
Par is the proven fewest legs for that round, found by searching every square and every set of stamped seals.
Par earns three stars, par + 2 earns two, any other finish earns one.
Help from the purse
Scout rings one true square, as often as you like, forever free.
Chart costs 10 pennies and rings the next three true squares.
Undo lifts the ride back one leg. One is kept free on every round.
Ads
Every AD button is a full rewarded film, skippable at any moment, and any of them may be watched again as often as you like. Nothing is locked behind an ad: all 24 rounds, the rules, the scout and the charts are free.
Errand done
Chapter I · First Errand
0legs · par 0
HELD
The ride is held
Knight, legs and timers are frozen while the film plays. Nothing moves until you are back on the road.